The Widow of Cremona
- 1–2 players
- 2–3 hours
- Ages 16+
Coming soon
The cases
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Case 01 · Coming soonThe Widow of Cremona
A Stradivari, a dead master luthier, and a file the police have closed.
How it works
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Open the box
Four sealed envelopes arrive in one master envelope. Open Start Here first, then one envelope per chapter, and read the paper evidence with a pen in hand.
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Scan and investigate
Scan the code on the Start Here sheet. Your phone opens the digital evidence: web pages, a dead man’s phone, voice messages. Some of it makes a sound.
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Make your accusation
Answer each chapter’s gate to unlock the next. Then name who did it, how and why, and read the whole truth. The case file self-destructs one hour later.
What’s in the box
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Four sealed envelopes
Start Here and one for each chapter, packed in a single master envelope.
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Paper evidence
Reports, photographs, letters and task sheets to read, mark up and puzzle over.
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Digital evidence
A private case portal on your phone, opened by the secret code on your Start Here sheet.
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A detective of your own
Inspector Lodi sends notes, answers your gates and gives hints when you are stuck.
Questions
How many people can play, and for how long?
One or two detectives is ideal, and friends can join in for fun. Plan on two to three hours. Ages 16 and over.
What do I need?
A pen, a smartphone with an internet connection, and headphones (strongly recommended). Nothing to download.
Can I pass the case on after I solve it?
No. One kit is one play-through for one team. The digital evidence closes one hour after your final answers and cannot be reopened.